A multi-threaded recursive ray tracer developed for my Computer Graphics class.
This ray tracer takes basic .scn files as input, and outputs .ppm images.
Currently, the only supported object is a sphere, but all ray-sphere intersections are performed in object-space allowing for non-uniform transformations like the ground "plane" shown in the scene below.
Future works on this project include: Fixing refraction calculations, adding more object types, support for textures, and full support for various input and output filetypes.
Working example .scn files can be found hereTools utilized: C++